Video Game

Crysis 3

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The multi-platform video game Crysis 3 envisions a spectacular future for New York City, a future in which the armed henchmen of the corrupt Cell Corporation have seized power. Envisioned in elaborately crafted animations full of rich details, the metropolis is dominated by seven natural wonders including turbulent rivers, deep canyons and lush jungles that all offer distinctive visual impressions and hold different challenges. Players have the freedom to pick their own path and play-style, check out versatile weapons such as the Predator Bow with the powers of the famous Nanosuit, and thus experience fascinating adventures in this immersive first-person shooter game. The Nanosuit acts as the player’s high-tech window on the world in this video game, affording them the opportunity to become invisible or ultra powerful as they explore the futuristic interpretation of New York City, and later in the game the sunlight-flooded grasslands and the impressively visualised water dam. Statement by the jury »Particularly impressive in the third part of Crysis are the distinctively lush graphics that characterise the fascinating scenarios, as well as the cinema-like sound and the multiplayer mode. The plot becomes ever more enthralling in the course of the game and, alongside manifold opportunities for exploring and acting in this world, it offers outstandingly staged settings in terms of game graphics design.«

Credits
  • Client:
    Crytek, Frankfurt/Main
  • Design:
    Crytek, Frankfurt/Main
  • creative direction:
    Cevat Yerli
  • art direction:
    Magnus Larbrant
  • project management:
    Jan Lechner
  • music/sound design:
    Borislav Slavov
  • animation:
    Steven Bender
  • level design director:
    Chris Auty
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