Storytelling

Memoria

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“Memoria” is the sequel to the fantasy adventure “Chains of Satinav” and tells two intertwined stories full of ancient magic, mysterious puzzles and surprising twists. One of the two heroes, the young bird catcher Geron, comes across the pedlar Fahi, who promises Geron that he will transform his girlfriend Nuri, who has been turned into a raven, back to human form. In return, he demands one favour: Geron has to solve the secret of Princess Sadja’s fate, who disappeared and fell into oblivion almost 500 years before. The fantasy “point & click” adventure is set in the world of “The Dark Eye” and offers two playable characters who explore a colourful and dynamic story set in two different epochs and two different worlds: a dark magical one and an idyllic one. The game features a visually rich and captivating design and delivers a high level of entertainment for experts of the prequel as well as newcomers.

Credits
  • Client:
    Daedalic Entertainment, Hamburg
  • Design:
    Daedalic Entertainment, Hamburg
  • Story/Game Design:
    Kevin Mentz
  • Executive Producer:
    Carsten Fichtelmann
  • Project Management:
    Jonas Hüsges
  • Lead Artist Animation/3D Art:
    Carolin Simon
  • Lead Artist Background:
    Manuel Vormwald
  • Lead Scripting:
    Ingo Leitner

Statement by the Jury

This game fascinates with its groundbreaking concept. Targeted at adult players, it is the second in the “The Dark Eye” series to be implemented as an adventure. It is set – and this is also novel – in a predominantly dark world, one that is highly convincing and designed with enormously rich details. The game’s interactive approach and entertaining texts have been harmonised ideally with the world of images.