User Interface Design

Quantum Break Interface

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The user interface for the sciencefiction, action-adventure video game Quantum Break, designed for controller, mouse and keypad, aims for modernism. It was developed to reflect the belief that most functional interfaces will continue to become more minimalistic in the next ten years, while still including a certain level of realism. Based on this concept, its style emphasises simplicity. It is divided into two parts: the menu system and the head-up display (HUD). The design of both is uniform, with only changes in the colour palette to indicate whether the user is within the game or not.

Credits
  • Art Direction:
    Constantin Freche, Great Apes, Janne Pulkkinen, Remedy Entertainment
  • Client:
    Remedy Entertainment, Espoo, Finland, Microsoft Studios, Redmond, Washington, USA
  • Design:
    Great Apes, Helsinki, Finland
  • Motion Design:
    Constantin Freche, Mikko Saario, Great Apes
  • Creative Direction:
    Niko Sipilä, Great Apes
  • Concept:
    Mikael Kasurinen, Thomas Hudson, Kyle Rowley, Remedy Entertainment
  • Programming:
    Mikko Saario, Great Apes
  • Technical Direction:
    Mikko Uromo, Remedy Entertainment