Client: Volkswagen Zubehör GmbH, Wolfsburg, Germany
Deponia Doomsday
심사평
Deponia Doomsday can be understood to be a kind of homage to the Deponia trilogy. The game has been expanded by a time travel aspect that fully convinces and enriches the game. Deponia Doomsday was designed so that each single screen, in principle, would also work as a painting with many lovingly crafted details – the settings are wonderful, the characters are diverse and entertaining. Although following typically point-and-click mechanisms, the interaction manages to continuously surprise players with new ideas in puzzle design and solution.
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Production:Tom Kersten
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Client:Daedalic Entertainment, Hamburg
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Executive Production:Carsten Fichtelmann
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Creative Direction:Jan Müller-Michaelis
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Art Direction:Simone Grünewald
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Design:Daedalic Entertainment, Hamburg
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Story Writing:Jan Müller-Michaelis, Rene Anhaus